View Single Post
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 15
09-01-2012, 09:53 AM
Have you guys ever heard about a BOff ability called Auxiliary to Dampeners?

Hint: it's a Eng Lt/LCdr rank ability that gives a massive boost to turnrate, along with a couple other buffs. And it's basically "cruiser only", as only cruisers come with enough Eng slots to make use of it.

Make a change like proposed ... and with dual Aux2Damp, a cruiser would fly circles around an Escort. And a Vor'cha/Tor'Kaht could reach BoP-level maneurability!
Hell, even former bricks like the Atrox/Vo'quv could suddenly outmaneuver pure Science Ships, as carriers are able to pull off dual Aux2Damp, too.
Yeah, that sounds balanced .... NOT!

If you want a Cruiser to turn quick, you already have the tools for this. It just comes at a price - what you're asking for though is to get super-maneuverabily CHEAP.
Learn to use the tools that you already have first.

Or maybe even: check if you actually need what you're asking for - a tanky beam-boat doesn't need super-turning. Except for the Dreadnought (which will get Saucer Seperation soon, which more than fixes it) and the Bortasqu' (which really is a space-whale ), every cruiser already has ways to maneuver, enough to get the job done.

What you're trying to do is not to "fix" cruisers. Cruisers are fine, if used for what they're meant for: tanking. If you want to fly around in a zippy boat, then go for a Sci or Escort. Nothing wrong with those, really. No, what you (and all the other "fix cruisers"-threads) are trying to do is turn Cruisers into some overpowered abomination that can do everything: deal damage as an escort, be as mobile as a Sci, and still tank like a baws.
Why?