View Single Post
Commander
Join Date: Jun 2012
Posts: 387
# 909
09-02-2012, 03:10 PM
Quote:
Originally Posted by markhawkman View Post
I'm a 400 day vet. I started playing a few months before the debut of Duty officers. At that time, Phaser Relays had (approximately) the same bonus as Directed energy manifolds. Then again, back then they were more confusing....

A lot of NooBs have no optimization to their ships at all, and run random weapons that have the best damage they can find. Honestly.... it's not a very bad policy if you're a commander or lower... at that level you're better off using cobbled-together junk and focussing on leveling. Sure optimization would increase your DPS and survivability in missions, but by the time you got your ship optimized the gear would be obsolete due to you leveling....

Now that I think about it.... Wasn't the Phaser skill and the other damage type skills Admiral level stuff? that might explain why I never bothered... None of my chars made admiral before Doffs were added to the game.

Anyways, the way things work currently, the bonus of tactical consoles is calculated seperately from other damage boosts, and honestly isn't awe inspiring....

Number shaped objects:
Antiproton beam array MK XI [CrtH][Dmg]x2
With 2 +16.2% consoles: 208.2 DPS (It's a first edition Oddy, it only has 2 tac console slots)
With 1 console: 195.2 DPS
with no consoles: 182.2 DPS

sooo... I get +13 DPS per console, sure I could do somewhat higher damage with damage type consoles, but meh....
multiply it by 8 (number of beam arrays) and the multiply it by 2 (weapon power at 100+) so its about 450 dps boost, which is 225 per consol. thats big for a cruiser, even more effect on an escort, which means big dps loss on skittle boat.
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines