Transwarp to Fleet System bugged (( KDF update ))
View Single Post
Join Date: Jun 2012
09-02-2012, 09:21 PM
Update (with solution):
Today I got the email that stated a CSM had replied to (one of my) ticket(s) and I figured I'd get more of the usual non-answers.
But, this CSM (names aren't listed or I'd give them a thumbs up here) said that I should check my spec and make sure all of my skill points were spent.
Didn't sound feasible, why would skill points have anything to do with transwarps from KDF Marauding system (or the Fleet Base transwarps) but at this time I was willing to try just about anything to get this working.
Long story still long but with a happy ending, I took one of my KDF officers to Qo'Nos and looked at spec and I has 500 points unspent. I took the 2500 out of stealth and put it into the 3000 point projectiles skill and accepted the now 300,000 / 300,000 spec and exited to sector space. Low, and behold, I now had all Marauding transwarps *AND* the fleet base transwarp!
That last part made me kind of hope that a similar respec might take care of my Fed's missing fleet transwarp (all my maxed feds have working Diplomatic tw's) and sure enough, both the bugged Fed character's specs were similarly 500 points short of being maxed at 300,000 / 300,000. I had to juggle some stuff on Fed side, the spec was different but when I took this away and added that to pad up to 300k, exited to sector space, the transwarp to fleet base was now present on the mini map menu.
If anyone has this bug, check the above solution, it should fix your problem.
Thanks, anonymous CSM person. I've never had a very successful track record with Cryptic CSMs or tickets, so I guess there's a first time for everything.