Massive White Blobs in Mirror Universe Event
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Cryptic Studios Team
Join Date: Jun 2012
09-04-2012, 09:15 AM
I think I've mentioned this somewhere before? Anyway, these nebulae cloud bits are drawn on a curve we make in game. We tell it how often to put down a card (a quad with the cloud texture on it). This was fairly sparse until a code change that we inherited made them draw hundreds of times in the space that used to exist between each card. The code can't be reverted as it had other, beneficial effects, we just have to turn off a setting on each curve that was affected. It's just finding those, and getting to them that is problematic.
-The Artist formerly known as Tumerboy
Originally Posted by
Tacofangs, what is your beef with where's Sulu?