Theoretical build idea for torpedo based HEC - thoughts?
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Join Date: Jul 2012
09-05-2012, 01:36 PM
Thanks for your input so far. . I'm starting to think this build might actually work!
Originally Posted by
Subsystem targeting starts the universal cooldown on beam overload (at least it does on sci ships), so I don't think you can use those together. What if you went paired DCs on the front (not heavies, regulars) and used tet glider and cannon skills for shield-eating prior to the torp salvoes?
I've checked the wiki and from a quick test on tribble, it appears the target subsystem Boff skill, unlike the sci ship version only shares a cooldown on other target subsystem skills, so the beams still seem like the way to go for a tac ship.
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