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Join Date: Jul 2012
Posts: 462
# 4
09-06-2012, 05:51 AM
I think you overdid it in terms of making the ship balanced. It has very low damage and a low shield modifier. I understand you're balancing a science vessel with a cloak and cannons, but this ships alpha strike is going to be to decloak, unload with crf1, then unload its science abilities. Or maybe it'll decloak, unload its science abilities in hopes of getting their shields down and then unloading with a hyt1. Either way its painful lack of weapons and tactical officers will make this a dicey proposition and its low shield multiplier will make it hard for even a science specific ship to get out again.

I think removing subsystem targeting is enough and putting a third weapon on the back would be reasonable. If its using cannons than that'll just be a turret and so a marginal dps increase, if someone wants to fly it as a beam boat, than that'll give it slightly more damage than a fed science vessel to counter act its lower survivability.