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Join Date: Jul 2012
Posts: 87
# 9
09-06-2012, 12:59 PM
Originally Posted by weirdtrekie30 View Post
Thanks for your input so far. . I'm starting to think this build might actually work!

I've checked the wiki and from a quick test on tribble, it appears the target subsystem Boff skill, unlike the sci ship version only shares a cooldown on other target subsystem skills, so the beams still seem like the way to go for a tac ship.
I was incorrect - it does share a cooldown with BO - but it's fairly short and Doffs should help there. On tribble I was able to stack a beam overload with a subsystem target in a test. It was only with phasers mind you, as I dont' want to invest in the resources for tetryons unless it's going to work
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