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Join Date: Jun 2012
09-09-2012, 12:54 AM
Originally Posted by
It does not make perfect sense logically. A larger vessel would have more armor and mass between crew and attacker so even though you have a higher percentage chance of injuring someone the actual amount injured may well be less.
"Logically injuries to your ship's crew makes more sense as a percentage,
especially when modified by your ship's mass (smaller ships get whacked harder due to a lack of inertia)
And yes, it really is 1 per second in combat and 10 out of combat for "injured". Incapacitated people take even longer to recover.