fleet TorKaht builds and opinions
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Join Date: Jun 2012
09-10-2012, 01:56 AM
Originally Posted by
This is a fun ship for me. I made it versatile so that it does good damage in any direction, great damage up front, can dispatch high yield torps, fighters, then grab agro from the escorts, and survive well.
My Boff arrangement is:
Commander: EP Weapons 1 / Rotate Shield Polarity 1 / EP Shields 3 / Aux to SIF 3
Lt. Commander: Tac Team 1 / Cannon SV 1 / Cannon RF 2
Lieutenant: Beam FAW / Beam OL 2
Lieutenant: Polarize Hull 1 / Hazard Emitters 2
Ensign: Engineering Team 1
Deflector: HG Mk XI
Shields: HG Mk XI
Front Weapons: (Disruptor, all Mk XI except Quads) Dual Cannon/Beam Array/Dual Beam/Quad Cannon
Back Weapons: (Disruptor, all Mk XI) 2 Turrets / 2 Beam Arrays
Consoles (All Mk XI Blue):
Engineering: Point Defense* / Monotonium Plating / Tetraburnium Plating* / Plasmonic Leech
Science: Power Insulators / Assimilated Module
Tactical: Disruptor Induction Coil Mk XI Blue x 4
* Point Defense may be switched with an RCS, or a Vent Theta Radiation console as the situation requires. The Tetraburnium Console gets switched with Ablative depending on enemies.
thats... not optimized, though your engineering stations powers are good, if you have 3 damage control doffs.
this thing is best with all DHC, 3 DHC and 1 DBB, or with 8 beams. with these setups all your weapons can be fired at once for most on target damage at all times, and you can run powerful tactical powers that apply to all weapons, or the weapon you want it to the most, like the DBB for BO.
Telis Latto Ruwon,