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Starfleet Veteran
Join Date: Jun 2012
Posts: 937
# 298
09-10-2012, 03:53 PM
Originally Posted by designationxr377 View Post
As for your concerns:

Optional Dialog Rework:
Just another quick point. I was playing around in the Foundry to see if there were other options based on dalolorn's input. Using invisible objects does give a wider field of interaction triggers. The objects go from 5ft to 1000ft and therefore can be triggered from further away. This means the player does not have to pass right by the NPC to trigger the dialogue. I had also forgotten that the optional dialogue can be triggered to disappear when an objective has been completed. So that would address your concern with players being able to come back to it during the map if they needed to do so.

Of course I also realize the level of editing required for you to shift to this method as well, but perhaps it will help for future missions.

Just a thought,
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details. Also see Evil 70th's list of missions at "Evil 70th's Missions".