List your top three short, mid, and long-term requests for the game
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Join Date: Jul 2012
09-13-2012, 03:16 PM
Frankly guys there is a grand total of
thing I want in this game as I have watched it deteriorate since F2P went live... this one thing you may ask...
I've seen it go from F2P going live and every profession and every ship was able to kill anything in the game without the help of an escort (if it wasn't an escort) as they all had their own skills and way of doing it and every ship did about the same damage per hit to science ships becoming less and less powerful to cruisers becoming less and less powerful to where we are now... if you aren't flying an escort or have a ship geared completely for DPS you are of little help to a team, science have been nerfed to death and can barely keep the hordes of super powered NPCs back using gravity well... there is no way (unless they are flying a carrier) that they are going to kill these NPCs on their own
Cruisers have been reduced to damage sponges because they can't hope to even hold back the hordes... let alone destroy them on their own...
and now we get to... "why?"
The reason for this is that escorts were allowed to go unchecked as their damage capability went sky high and when you lot did step in you did it in completely the wrong way, you upped NPC health and shields to the point only escort DPS could kill them solo, you nerfed science powers so they couldn't do anything sensible to them and you proceeded to increase NPC damage so only the highest health cruisers could survive them and then just to add insult to the injury of cruisers and science ships and players alike you increase escorts damage again...
now you are creating new content (which I might add is good) and saying we are supposed to defend starbases or transports from this sort of thing... it's evident you aren't playing any of your old cruisers or your science ships else this would have been sorted before it became a major problem. People leave fleet actions because they see a cruiser and know they are going to fail... take starbase blockade for example, a team of five escorts can save goodness knows how many freighters, a team of 5 cruisers won't save 10 and a team of 5 science ships... well I'm not even going to bother, that just isn't worth playing...
Basically Cryptic, you need to play your game in something other than an escort or an oddy or a regent class and do a few of your events (without a perfect team as that would be an unfair test) and then you need to act upon that as you will find as I have the balance needs changing... and if that doesn't convince you then you need to go and watch Star trek again...