Sci abilities listed
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Join Date: Aug 2012
09-13-2012, 04:55 PM
Tractor beam should be a ship ability, not a Boff skill. Put it on a 1 min cool down with the power of TB1. Boff TB skills could boost the ships tractor beam. The Doff system already assumes I have A Tractor Beam anyway, I keep having missions that require my tractor beam officers to complete. Just yesterday I tractored a Jem Haddar warship. I don't have a tractor beam on any of my ships.
I like using PH as a hull resist but agree a little turn boost would be nice. & I'm loving my Hazard Emitters, anyone not using this wonder skill is insane. I wonder if Hazard Emitters can debuff insanity.
Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.
has been on active duty for 34 days, 3 hours,
has been on active duty for 55 days, 4 hours,
has been on active duty for 4 days, 12 hours,
has been on active duty for 12 days, 22 hours,
(fed) has been on active duty for 14 days, 10 hours,