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Career Officer
Join Date: Jun 2012
Posts: 731
# 6
09-13-2012, 05:30 PM
Quote:
Originally Posted by dassemsto View Post
List of sci boff abilities and how they fail:

Sci Team
- needs to cleard debuffs for 10 seconds like TT
Indeed. Does not last long enough. All Teams should be extended to 10s.
Quote:
Originally Posted by dassemsto View Post
Transfer Shield Strength
- Is OK
It's alright, I guess. Good for a transferable HoT.
Quote:
Originally Posted by dassemsto View Post
Hazard Emitters
- Clears too many debuffs. Including E-siphon-
No to this one. It's only real function is to clear those debuffs, it picks up Sci Team's slack. This should be kept as is, any nerf would make it useless.
Quote:
Originally Posted by dassemsto View Post
Tractor Beam
- Ok as ship ability
Ehh... I personally think the DoT should go to the hull, and the range needs a little buff. Also, as is, the 4-piece Borg Set tractor beam isn't worth the Shield cap reduc at the moment. Needs CD reduc.
Quote:
Originally Posted by dassemsto View Post
Tractor Beam Repulsors
- Is OK
I guess, never used it.
Quote:
Originally Posted by dassemsto View Post
Polarize Hull
- A bit weak, slight movement resistance increase needed
Yes. Even with this, MS can and is reduced by even low-level tractor beams. The damage resistance bonus could also stand to gain a buff.
Quote:
Originally Posted by dassemsto View Post
Tachyon Beam
- Useless due to resists in PvP, and insane shield cap in PvE. Needs to be buffed 400%
This, this, and more this. The power doesn't do the canon justice.
Quote:
Originally Posted by dassemsto View Post
Charged Particle Burst
- Same as Tachyon beam
CPB is effectively useless in its design. It's an AoE cloak detect in an environment where cloak detect is useless in PvP and effectively null in PvP, since everyone decloaks outside its range. Unless you're almost certain they're nearby, it's a waste.
Quote:
Originally Posted by dassemsto View Post
Photonic Shockwave
- Needs to get range and damage slightly increased
This, but only a little. After all, there is the C-Store PS Torpedo. I'd say a scaling range is in order.
Quote:
Originally Posted by dassemsto View Post
Photonic Officer
- Needs to be made a lot more effective.
I totally forgot this existed. This IS totally useless, and that's only because the only cooldowns that are moderately long aren't affected by it. Should affect Captain abilities.
Quote:
Originally Posted by dassemsto View Post
Gravety Well
- Pulls too weak, damages too little
I agree with the damage part, but a smart player can really pull that pull off. I typically combine my GW3 with a High Yield Tricobalt, and it's sufficient.
Quote:
Originally Posted by dassemsto View Post
Tykens Rift
- Too weak as normal, too strong when the doff proc gives 2 or 3 stacking rifts
Personally, I've never been a fan of power level reducers, they always seem almost totally useless (unless you're disabling it, most subsystems aren't really affected). In PvP, between resistances and high power settings, it's crap.
Quote:
Originally Posted by dassemsto View Post
Jam Sensors
- Basically useless. Needs remake.
It's useful in a few situations. My main issue is that it breaks too easily. Should also give damage debuff.
Quote:
Originally Posted by dassemsto View Post
Scramble Sensors
- Too expensive to make it work well. Needs a little buff.
Also, a projectile speed increase wouldn't hurt. It is painfully slow.
Quote:
Originally Posted by dassemsto View Post
Energy Siphon
- Needs a little buff
See Tyken's Rift.
Quote:
Originally Posted by dassemsto View Post
FBP
- Too weak without tac captain buffs, too strong with them.
Try combining it with Reverse Shield Polarity and Tactical Team. Makes a REALLY good DPS Bane setup, even if they're all only tier 1.
Quote:
Originally Posted by dassemsto View Post
Shared cooldowns that make it a lot worse:
- GW and Tykens
- Tykens and ES, You need the combined drain to acomplish anything.
- TSS and FBP, when FBP can be used to your advantage, that's when you really need TSS.

Feel free to disagree or add comments or suggest changes.
I don't use Tyken's or ES, so no opinion there, but the TSS/FBP shared CD has been a pain in my behind recently. When I need FBP is usually right after TSS (because I pop RSP, FBP, and Tac Team when my shields are really low, but I also try to boost them with TSS).
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