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Rihannsu
Join Date: Jun 2012
Posts: 1,735
# 9
09-13-2012, 06:58 PM
Quote:
Originally Posted by dassemsto View Post
List of sci boff abilities and how they fail:

Sci Team
- needs to cleard debuffs for 10 seconds like TT
With husanak on this one, TT needs a major nerf. we can all run our team skills effectively at global CD so i see no reason to buff em. St1-3 are all good don't forget the burst heal.

Quote:
Originally Posted by dassemsto View Post
Transfer Shield Strength
- Is OK
+1
Quote:
Originally Posted by dassemsto View Post
Hazard Emitters
- Clears too many debuffs. Including E-siphon-
sort of agree, pushes resists, clears everything and the cat, needed for STFs, and also makes you ship pretty, could loose some awesomsauce
Quote:
Originally Posted by dassemsto View Post
Tractor Beam
- Ok as ship ability
Scales very poorly TB3 is useless, i don't like how mines can freeze a carrier at full impulse, would like them to be more string like, actually binding ships, not sure how aux scales, but the HOLD is what counts, not the DPS
Quote:
Originally Posted by dassemsto View Post
Tractor Beam Repulsors
- Is OK
for now
Quote:
Originally Posted by dassemsto View Post
Polarize Hull
- A bit weak, slight movement resistance increase needed
shared CD with HE is the one to keep in mind, slight movement buff would be nice, how about giving some of the HE clearing to PH?
Quote:
Originally Posted by dassemsto View Post
Tachyon Beam
- Useless due to resists in PvP, and insane shield cap in PvE. Needs to be buffed 400%

Charged Particle Burst
- Same as Tachyon beam
agreed, shields resists is the way to buff these
Quote:
Originally Posted by dassemsto View Post
Photonic Shockwave
- Needs to get range and damage slightly increased
while stun chaining sucked, with the new immunites this could go back to being a stun power, should be more equal between tacs n sci
Quote:
Originally Posted by dassemsto View Post
Photonic Officer
- Needs to be made a lot more effective.
has always been useless complete makeover imv
Quote:
Originally Posted by dassemsto View Post
Gravety Well
- Pulls too weak, damages too little

Tykens Rift
- Too weak as normal, too strong when the doff proc gives 2 or 3 stacking rifts
Neither should rely on doff procs, pull is way to weak, would really love to see husanaks build, color me curious
Quote:
Originally Posted by dassemsto View Post
Jam Sensors
- Basically useless. Needs remake.
yup, acc counter, or Beam Target Subsystem counter come to mind
Quote:
Originally Posted by dassemsto View Post
Scramble Sensors
- Too expensive to make it work well. Needs a little buff.
pure griefing power with meh results
Quote:
Originally Posted by dassemsto View Post
Energy Siphon
- Needs a little buff
only if it doesn't break siphon pods
Quote:
Originally Posted by dassemsto View Post
FBP
- Too weak without tac captain buffs, too strong with them.
agreed

Quote:
Originally Posted by dassemsto View Post
Shared cooldowns that make it a lot worse:
- GW and Tykens
- Tykens and ES, You need the combined drain to accomplish anything.
- TSS and FBP, when FBP can be used to your advantage, that's when you really need TSS.

Feel free to disagree or add comments or suggest changes.
Viral Matrix
Current FOTM, only great because nothing you can do about the Doff procs,without em its meh, but the best we have right now. still weaker then a friggin phaser proc (no shields offline) , maybe a slight adjustment to the duration formula?

Mask Energy Signature

i loled, completely useless, revamp not even sure how to salvage it without giving feds a cloak.
Maybe replace it with the KHG 3pc bonus, and give something more usefull to the KHG set?

Sci Boats
Beam subsytem targeting 1
needs a buff, if only on sci boats, cd reduction might also be an option

Sensor Analysis
could tic a little faster, if you want sci beam boat to be viable again, we have cruisers with 5 tac consoles now....just saying

Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 09-13-2012 at 07:27 PM.