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Join Date: Jun 2012
09-14-2012, 04:04 PM
Originally Posted by
That's purely subjective and doesn't prove anything. There have been no announced changes to the Galaxy-R recently, and I seriously doubt that any of the devs have touched at all recently, what with all the cries of neglect about it.
Off the top of my head, I can think of a few reasons why you might be finding it harder. Here are just a few possibilities:
the mobs you are fighting might have been buffed and it might be harder for everyone, not just you.
you could have just been unluckier than usual with damage and crits
you might be fighting different sorts of enemies in those fleet missions. If someone has a higher tier base that the mission is being based off of, you can fight more difficult enemies such as Borg or Tholians
your teams in the past might have been better team players and supporters
As a side note, my engineer flies a Galaxy-R as her primary ship, and I haven't noticed that I'm having a harder time fighting NPCs.
That not new information either. I've already mentioned that the NPC's got updated and upgraded, but the Galaxy-R already had a hard time with battling them when they first came out with fleet missions. If they got to upgrade the NPC to the point to where you have to fly in the highest damage producing ships, that are not canon ships, then whats the point of fly the ship of my choice? Whats the point in even having ship variety? What the point of even calling this game Star Trek Oline when you can't even use the canon ships to be successful in this game. The Galaxy-R was already lagging behind other cruiser in performance due to power and turn rate, now it lagged out of use in the game period. The fleet versions are a boost for sales for them but if they going to update NPC's to make them better, then they should update people's ships that they paid cash for to keep up with the NPCs.