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Join Date: Jun 2012
09-15-2012, 02:02 AM
Originally Posted by
I dont really understand why every one thinks it so bad. Almost every argument I have herd is subjective with no real evidence.
Galaxy R Star cruiser Assault cruiser Dread
hull 40000 39000 39000 40000
shield mod 1.0 1.0 1.0 1.0
turn rate 6 7 7 6
consoles 4/3/2 4/3/2 4/2/3 4/3/2
device slots 4 4 4 4
The only real difference between these ships in the ensign level BO slot. So the real problem is the same as the defiant r and the intrepid r, there arent enough useful ensign level powers to really use 3 ensign slots for one career.
A simple solution would be to allow you to use any costume on the t5 and up cuisers. We have seen this is possible with the mirror universe ships. Then your galaxy or soc or whatever can have either of the cruiser bo layouts you want. Hell if they add in a lock out for c-sotre ships then all you have to do is own the ship and you can skin it as you please. you could have a galaxy with an excelsior lay out. saucer sep would have to be bound to only the galaxy skon somehow tho and you would have to lock the skins so you couldn't mix them.
You can not compare ship performance using hit point numbers, shield mod numbers and default turnrates. If that were so, escorts would be the worst ships to play in the game, but that's not the case. Its after you add in your best skill tree set up, consoles and equipment then those default stats change. The Galaxy-R fairs the worst out of all the cruisers. You can put in the Galaxy-R the exact same equipment you put in your Dreadnought and you well see that Galaxy-r shield and weapon power far less and the shield will be squishier. That's why you have to test things, don't just believe the stats on it first.