Craig Talks the Play Test Process at MMORPG
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Join Date: Dec 2007
06-06-2009, 12:21 AM
I`m a little concerned about the way Cryptic is internal-testing STO.
We spend about an hour playing, and then everybody gets back into the same room.
In one hour you can test a space combat, and it could make fun. You also can test a ground combat, and yeah it could make fun. But what about the longer content? For example exploration content? What if you found nothing in that hour? Is that then boring and the team is going to change it? What about larger, rolebased missions? I hope this internal testing way doesnt lead to quick and dirty content!