Craig Talks the Play Test Process at MMORPG
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Join Date: Dec 2007
06-06-2009, 10:33 AM
Because I am good at devils advocate. I'll make a comment.
Has anyone on the team considered the possible problems that can occur due to "group-think". While it might seem like an obvious question a group of 30 people can easily form an cohesive inertia that, while unintentional, can suppress dissent.
I'm not saying this is what is happening at Cryptic during these play tests, but I wouldn't be surprised if many a later regretted decision in the MMO world was a result of poor group dynamics.
Just something to consider.