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Join Date: Sep 2012
09-18-2012, 02:29 PM
Originally Posted by
In the end, though, what's the point of a ship interior if there is nothing to do that can't be done in a million other places? I don't even remember what bridge I have.
Cryptic has this amazing ability to devote all kinds of people and resources to making stuff like SFA, while no one in the room plans corresponding game mechanics that gives folks a reason to go there.
All the players rush in and ask, "What can I do here?" SFA was the funniest example. Players made up their own "find the rocket boots" prank. Looking for those rocket boots was the most time I've ever spent at SFA.
Maybe some of that has changed? IDK, it's been so long since I've gone to a place other than find the door for a foundry mission.
As I recall, SFA was mainly designed as part of a new tutorial that never actually saw the light of day. But since they had already designed the area, they figured they might as well stick in the game anyway, hence what you just said. However, I must admit that the academies do serve as a good hub for the Doff system.