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Career Officer
Join Date: Jun 2012
Posts: 797
# 13
09-18-2012, 05:07 PM
Originally Posted by borticuscryptic View Post
We've been looking into the complaints about Siphon Drones and trying to figure out a balanced way of decreasing their effectiveness without diminishing to the point of making them feel like a wasted hangar slot.

Honestly, it's not easy to find that balancing point.

We've considered reducing their hitpoints, which would make them more susceptible to AOE damage countermeasures. This, in essence, makes it easier to counter them, but only if you have the proper powers equipped, and are not currently on cooldown. However, it presents the very negative experience to the owner of having their drones quickly dispatched without them having the chance to do their thing.

We've also tried having their drain-per-tick be based off of a percentage of the target's current power, but that actually managed to make them more effective, rather than less. Any subsystem running at low power was barely effected, while high-power systems took a major pounding. We didn't feel that was intuitive. Also, it still took systems offline almost as quickly since the minimum it could drain per tick was still 1 energy (magnitude rounding) and the initial uptick of drain was faster.

I guess that's a long-winded way of saying, we're trying to find a solution to a mechanic that's not quite behaving the way we'd like it to in PvP, and haven't yet come across one that we like. But we'll keep looking.
im gonna have to call bs on this.

theyre the only drain in the game that has unlimited drain. theyre one of the few drains that isnt countered fully by insulators or even a fraction of whats countered for things like target subsystems.

yeah... bs.

give them a limit to their drain. say max group drain of up to 50 total. theyd still be useful, and so long as theyre "draining" that 50 power wont regen. the more siphons the faster that 50 is drained.

power insulators would increase the amount of time it takes to drain up to the 50.

they also do need their health adjusted, but nowhere near as badly as the majority of the fed pets (only the fighters seem to be in order). i mena come on! a 18k health runabout with tractor beams? good god....