Are these common issues?
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Join Date: Jun 2012
09-19-2012, 06:32 AM
Originally Posted by
As I said, the problem supposedly isn't just that it can be exploited, it's that any fix might end up breaking any number of other aspects of gameplay. Remember, NPCs are among the most commonly used objects in the game; they interact with pretty much everything else on the map. If the devs were to make such drastic changes to such a fundamental class of objects to allow all of them to be turned off (as opposed to just NPCs in mobs) as well as create some kind of means to distinguish between a combat kill and a more general turning-off (in order to defeat the exploit potential), there's no telling what kind of ripple effect those changes will have on gameplay, not just in Foundry missions but across all of STO, or at least Cryptic has decided it's not worth finding out.
That sounds theoretically possible, though melodramatic...
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