Starbase Incursion Phase 1 Turrets
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Join Date: Jun 2012
09-19-2012, 02:31 PM
Originally Posted by
I don't know what is so difficult for people to grasp in incursion, if you are observant and play around a bit you'll quickly see how it works.
Killing turrets does nothing, they spawn a set time after they are destroyed, I don't have an issue with eliminating specific troublesome turrets, but don't sit there and shoot it, its a running thing. Patrols are the same idea.
If people ever bothered to kill saboteurs they would see pretty quickly that the instant you killed one that it respawns somewhere else on the map. Sometimes it spawns right beside you, 3, 4, 5 times in a row, bam bam bam. This means there are a fixed number of saboteurs, if you have 2 or 3 capable zones covered and just 2 idiots shooting turrets those 4 or 5 fixed saboteurs can get pushed and stay in those zones wasting a lot of time. Linked spawning is a pretty common map trick.
Exactly. Thats why when I find myslef with a group who calls out specific corners of the map they are covering (top right, top left, etc) and the last guy covers the middle, we get 30+ sabs.
When I get teamed with the cluster-effed turret-killing groups, we are lucky to get 15.