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Career Officer
Join Date: Jun 2012
Posts: 996
# 24
09-19-2012, 08:44 PM
Quote:
Originally Posted by drogyn1701 View Post
I think the best solution I've heard was allowing us to teleport npcs to a far-flung corner of the map. They could make it so you can't teleport them until any objective they are tied to is complete, that way they would appear to disappear, but nothing gets broken.
That could work (and get around the kill-exploit issue), as long as they give us a decent array of transition effect options (beam out, fall down dead, get vaporized, blow up, etc.) to go with it.