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Originally Posted by cliffstah
Too late :-/ Odd though, that something this fundamental would change in 1 point release.
What can I/we do to help fix it?
Incidentally, other 3D games I play work just fine (those that don't use Wine).
Edit 1: if this is down to Apple, has this been reported to Apple as a bug yet?
Edit 2: it does appear that the AMD/ATI driver has been updated in 10.8.2 (but not the NVidia driver). Oddly, people are reporting that it supports OpenGL extensions that were not supported before - so in theory I guess it should be better, if it worked..
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happens on Intel and nvidia GPUs too... Crossover is broken as well... seems anything that uses Wine is broken.
Quote:
Originally Posted by cliffstah
I'm not convinced an OS X "native" client wouldn't suffer this problem, since if there were one it'd most likely be based on Cider or some other Wine based/related tool. Does EVE online still work?
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officially supported clients are always easier to use and usually less problematic... no matter how they port it. Cider doesn't seem to be having an issue with the update (its a fork off Wine from many years ago so is quite a bit different)... its something either in Wine itself, or with libXplugin for X11 support, which Cider doesn't use, but all other usage of Wine does.
Quote:
Originally Posted by cliffstah
Apparently it's not just Wine with problems. VirtualBox too in some instances. Not sure if its the same root cause, but it is a 10.8.2 issue..
http://news.ycombinator.com/item?id=4545033
In the case of VirtualBox, the author(s) are releasing an update to fix it. We can only hope for the same from WineHQ.
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I'd like to know their fix... but VirtualBox actually uses some Wine code for their DirectX handling so it could be the same root problem.