Was the end of 'Under the Cover of Night' play tested with an escort ship?
View Single Post
Join Date: Jun 2012
09-22-2012, 06:07 AM
Originally Posted by
Yeah see, that rings of suckage in mission and enemy design to me. The fact you need to be outfitted in a specific way, with specific abilities, doing specific attacks isn't very immersive. MMOs aren't about player skill, and when gameplay descends into that low a mechanics detail, with just basically managing specific builds and ship load outs for XYZ mission, and having hotbar setups with XYZ macros is boring not challenging. Being all about outfitting in specific ways, with certain gear, is what made Eve Online the greatest interactive screen saver with spreadsheet functionality known to man instead of a fun MMO.
nobody said STO was a well thoughtout and designed game
If you didn't like what eve online became, then probably STO is not the game for you.
a friend said it best yesterday: "in other MMO's i would be slaying dragons and running through lush forests while exploring the ambient, in sto i open an excel file and look for the next doff assignments around, or klick through the same old daily quest in starfleet academy"
Go pro or go home