Please introduce a "real" experience penalty for death.
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Join Date: Jun 2012
09-22-2012, 12:05 PM
This would be fine and dandy, but it would require a lot of players to rethink their strategies and how they play the game. Currently, ESTFs are all about top damage. A few escorts and carriers can get together and steamroll every one of them in just a few minutes. So far, this is the best way I've found to play, because it takes less time, there are fewer to no deaths, and it's chaotic fun. Even cruisers can participate as long as they're putting out. And in the long run, this makes player classes obsolete. Which is fine since very few players seem to know their roles to begin with.
As a primarily escort pilot, I can tell you that nine times out of ten, when I die, It's because I'm holding aggro on a team made up of cruisers and sci ships, none of which make any attempt to heal me. I've seen cruisers with threat control maxed out take aggro and actually tank while I tear into a tact cube. I've had sci ships pass me a TSS here and there. But a guestimated 90% of the time I play, these classes sit back away from the target, shooting their beams, and popping off their offensives, and being incredibly ineffective. And then I die. And then I die some more. Because the tanks aren't tanking and the healers aren't healing.
So what I am getting at is that before we start punishing the escort pilots for doing what they are supposed to, let's find a way to get other players to fill their roles more effectively and be team players. For one, all Cruisers should come with a threat boost. Engineers should get a threat captain's skill that draws fire. Science captains should get team heal captain abilities that only work on teammates and doesn't share CD with anything else. Basically, Cryptic should find a way to make these roles more intuitive and accessible, to encourage players to do their part. Put a shiny "heal somebody!" button in front of them. That's a start. Until that happens, OP, you gonna die.