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Join Date: Jun 2012
Posts: 1,241
# 5
09-22-2012, 06:03 PM
Originally Posted by elandarksky View Post
I think its just how the powers work in game,

High yield is a modifier, click it once you get the mod, click it again you just put the same mod there, (your not getting two, just resestting the first one's time until it wears off)
That would make sense however the game does add a '2' tag to the high yield icon to show that there are two of them active.

The game should allow the first torpedo to be fired and take away one counter from the buff ability... and put the second counter boost into the second torpedo that is fired.