Artox carrier I need help (I am an engineer)
View Single Post
Join Date: Aug 2012
09-23-2012, 05:07 AM
So after taking everyone's advise I went ahead and made a few modifications and I am happy with the result so far plus I had some great luck yesturday...
here is my current build and skills it works but I am thinking about replacing that engine with a MACO one...
2 Disruptor Beam Array Mk XII [Acc][CrtH][Borg]
1 Disruptor Dual Cannons MK XII [Acc][CrtH][Borg]
Picture of Deflector, engine, shield:
M.A.C.O. Graviton Deflector Array Mk XII
Assimilated Subtranswarp Engines
M.A.C.O. Resilient Shield Array Mk XII
3 Disruptor Turret Mk XII [Acc][CrtH][Borg]
2 Ablative Hull Armor Mk XI [Rare][+26.2 Phaser, Disruptor, Plasma, Tetryon Damage Resistance]
1 Tetraburnium Hull Armor Mk XI [Very Rare] [+28.1 Plasma, Tetryon, Polaron,
Aniproton Damage Resistance
one Assimilated Module [ Thinking of replacing with a third Field Generator]
one Point Defense System (enjoy using this in PVP vs other carriers and in PVE vs brog ships]
Two Field Generator Mk XI [Rare][+17.5% Maximum Shield Capacity]
Two Disruptor Induction Coil Mk XI [Rare] [+26.2% Disruptor Damage] [Will cost 150M to get +30% disruptor Damage don't have that money on me]
and here my skills. The reason behind Structural Integrity is at full is that it is kind of important to have along with 7 pints in Warp Core Efficiency as this will help with power levels. I was thinking about point some points in Starship Subspace Decompiler but I decided against it as the Particle Generators are a tad bit more important at this present moment of time...
my ship officer skills are now:
Tactical Team I, Cannon: Scatter Volley I
Emergency Power to Shields I, Reverse Shield Polarity I, Auxillary Power to the Structural Integrity Field II
Hazard Emitters I, Transfer Shield Strength II,Energy Siphon II, Gravity Well II
Science Team I, Tractor Beam II, Polarize Hull III
Overall I am quite pleased with the way things turned out I am thinking about changing the tractor Beam II to something else as I already have 8 runboats who can use their tractor beams. Any other advise to give would help a bit.