Does Anyone Play Story Missions (Anymore?)
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Join Date: Jun 2012
09-23-2012, 06:30 AM
Originally Posted by
See... This has been part of my cry for a new tutorial. I think the tutorial we have is actually one of the better done missions in the game, technically, but I'd push to shuffle it off somewhere else.
Because, frankly, you'd have to go to the website to really have it hammered home that this is 2409. You'd have to go to the website or the wiki or spend days playing a console clicking daily to know what happened to anyone aside from Spock, Torres, Paris, Thomas Riker, and Naomi Wildman. You'd have to play Klingon-side for anything of substance about Worf or Martok.
There is zero initiation into the setting, either Star Trek and its context or history for new players or 2409 as a distinct brand for old players, and the initiation you do get is a weird status update by the disembodied ghost of Spock who shouldn't know any of this.
My best two changes for the initiation I can think of are:
1) You start off as a Captain who gets hit with a memory wipe weapon. The tutorial is you being guided to figure out how to run your ship. At the end, you get a memory flash showing you the history of the Federation and you get busted down, provisionally, to Lt. They still need you to command a ship (there's a shortage of good captains and the war claims dozens daily on each front) but they can't trust you with a security clearance. Every 10 levels, you get a flash of a lost memory, filling in your knowledge of events. Could even become a plot point in some missions. People who recognize you that you've never met or sporadic bursts of memory.
2) You get an opening cinematic of your character at the Guardian of Forever. (And this gets used as an excuse to get a better Guardian voice.) Your character has Fleet Admiral pips and uniform and approaches the Guardian, set to a dramatic score. The Guardian announces it can show you your own history and plays a cinematic of your faction's history. Which for the Feds, covers WWIII through 2409 (for the sake of people only passingly familiar with Star Trek). Each generation is represented IN CONTEXT and IN SEQUENCE by people wearing the uniforms even if characters are not shown.
Your character replies that they know all of this and that they simply have one question for the Guardian: Were all the prices paid worth it? And the Guardian replies that it can show your Captain their own history. Your Captain agrees and the tutorial begins.
Every front that you complete, in place of the promotion ceremony, it cuts back to your character as a Fleet Admiral standing at the Guardian. The Guardian summarizes, indicating that each of the mission fronts were separated by months or years and you get glimpses of things like your crew meeting around a table, a concert at Earth Spacedock, and mounting turmoil such as Hakeev talking to his unseen masters, Shon aboard the Belfast, or a Bajoran pilgrim talking to the Prophets, who tell her that a hand that remains closed is no longer a hand.
Wow, I want to play this Star Trek game!