Kit swapping is getting fixed!
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Join Date: Jun 2012
09-23-2012, 06:25 PM
I'm curious what exactly the exploit was. I play as an engineer, but never used kit swapping as a tactic before. I can think of two possibilities.
1. Use fabrication engineer kit and spawn turrets and mines. Then, swap to bunker fabrication kit and spawn generators. Then, swap to enemy neutralization kit and spawn mines and bombs. I can see that this allows an engineer to construct hardy fortifications, but was this really overpowered?
2. Keep multiple copies of the same kit and litter the field with turrets, mortars, and mines. I can see this being very overpowered. But if this was the case, wouldn't it be better to tie the cooldowns and spawning to the ability itself rather than the particular kit equipped? That way, there is no advantage to keeping multiple copies of the same kit, but swapping to different kits still has advantages.