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Join Date: Jun 2012
Posts: 3,146
# 6
09-24-2012, 02:30 AM
everybody has different expectation of a game, especially a game of his/her favourite franchise.
you have some points that are also grinding my gears about the game, but your suggestions i don't like either.

however points 1, 4 and 5 are great and brought up on the forum numerous times. The map was in discussion to be changed, but it is A LOT of work...basically making sector space from scratch. But Dstahl said about a year ago, that as soon as they have that workforce free and the time at hand it is top priority. But that may mean anything.

there is a death penalty, it is just very rudimentary. A system like a durability loss would be appropriate. And you constantly need to repair battle damage after battles with the existing repair units. Those injuries should be more frequent also on normal difficulty, and the repair units should be replecateable, or a doff mission that need the current crafting materials (those are useless right now anyway)
This could also be incorporated into a semi crafting system, ON YOUR ship.
Example, after an come out of the battle (even if you never died, dying just makes the repairs more extensive) with some shot power conduits and hull platings...go to your ship interiour and craft the replacements out of the crafting materials, or replicate some basic isolinear chips to repair the consoles that constantly blow up (atleast in the shows)

also, the damage system that is in place now...can be kept, since those are quick fixes, that need to be done appart from the big repairs after the battle.
Go pro or go home

Last edited by baudl; 09-24-2012 at 02:33 AM.