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Captain
Join Date: Jul 2012
Posts: 2,248
# 9
09-25-2012, 06:24 AM
There are several problems facing sci skills.

The huge variance is potential effects.
How do you balance out a skill when it can be used at 50 aux power and 0 skill, and when it can be used at 250 skill at 125 aux power? Good luck.

Tac Captain Abilities
Then add to that the skill needs to be balanced dealing its normal damage and dealing 2.5 times its normal damage with these abilities active. Good luck.

Nah, much easier to nerf them into the ground and not worry about it...