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Career Officer
Join Date: Jun 2012
Posts: 5,017
# 25
09-26-2012, 06:38 AM
Originally Posted by nicha0 View Post
I've had a few great runs with people.

So far 3 incursions I have met up with a team where every person communicated, we have got 44+ saboteurs (the mission recaps it down to 39 or so) and got the all the other objectives, awesome playing like that.

3/5 times not a single person says a single thing or calls corners and its a disaster.

Most colony invasions run smoothly, as I solo the optionals and let the others mindless shoot at enemies.

In Fleet Alert I was grouped with a level 6, 9, 13 and 17 once. I combat logged it for 91% of total damage, made it to the siege team and needed another 20s to finish the last ship. It'd be a disaster if the mission wasn't a total joke.
I usually enjoy Fleet Alert, but if you wind up with a group such as the one I did (mentioned in my last post) it's a real headache.

Don't get me wrong - I don't mind lower-tier players being there so long as they're at least half-useful, but that group weren't and flying into ANY PuG with a ship that had taken damage to EVERY damned system (and obviously no attempt made at repair) is just laughable.
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.