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Captain
Join Date: Jun 2012
Posts: 925
# 44
09-26-2012, 07:51 AM
First off, for my tac at least, the purpose of AP: D on the freighter isn't the resist buffs on the freighter, it's the resist debuffs on the guys shooting at the freighter. I find that the debuff is enough to thin the herd of anti-freighter enemies quick enough to let the freighter succeed in it's delivery, even while soloing...

Meanwhile, TT I / TSS III from my Sci has to be "perfectly timed" to be of use, doing so at the beginning of the run rarely grants enough survivability to the freighter to complete the delivery, and it's a pain to lose the analysis bonus in order to save the freighter, since a lot of Sci's DPS comes from that bonus.

On that note, while this game could use some kind of "taunt" skill, is AP: D the place to put it, and is "transferrable threat" even a necessary mechanic? To me, the challenge of aggro management has always been for the tank to keep aggro in the face of glass cannon DPSers getting aggro from their actions. In this case, if the glass cannon DPS escort has a power to ensure that the tanky cruiser keeps aggro even in the face of maintained high DPS, this tosses the entire threat control mechanic on it's ear. Now, if, say, Aceton beam (engie power) was given the "taunt" function, this I could buy into. Also, if the escort wants the taunt to bail out the cruiser in times of need, then the escort could slot aceton beam (but I think it would need a slot-drop, as it's Lt Cmdr/Cmdr/Cmdr right now IIRC)...
Yes, I'm going here. Iconic / "hero" ships, I'm talking Galaxy/Defiant/Intrepid here you TNG-era fans, get a T6 version, then ALL the hero ships (Connie, Miranda, NX, etc.) need one too. I'm a ToS fan, and proud of it. This is a themepark, let me enjoy my ride or none of us deserve one...

Last edited by dareau; 09-26-2012 at 07:51 AM. Reason: fixed inadvertent smilies