Ambient with Combat Behavior Explanation of Variables
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Join Date: Jun 2012
09-26-2012, 12:22 PM
Originally Posted by
Can 'wander path nodes' be set manually ? I'd like to setup a patrol route for my NPC with these nodes until the player interacts with him.
Currently when I setup my NPC to wander he remains stationary until the player ship interacts with him even tho I set the wander to yes, the speed pretty high, and the distance to long. I see there are marker nodes and was hoping they were usable for my purpose, but they didn't work.
Quick FYI, wandering doesn't work in preview, you have to test it in publish