The Possible reason for the turn issues on Raptors
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Join Date: Jun 2012
09-27-2012, 03:19 PM
The devs already have what looks like a 2:1 value on hull, 8% hull = 16% turn loss? But I'm not sure our ~6.5% hull = pivot point even with this in mind.
Has anyone actually done the math to see what our "effective" loss in turn is, what the time to target is the equivalent of, turn wise?
EDIT: oh and what's this about the Fleet Somraw Raptor Retrofit having a correct pivot?
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Last edited by jnohd; 09-27-2012 at