DOff UI - Roster- Kills Frame Rate?!?!?!
View Single Post
Join Date: Jun 2012
10-02-2012, 07:48 AM
Same here. Been that way for a long time. Reducing the number of doffs visible in the roster (by setting the status filter to "recent," for example) brings the frame rate back up, so it seems it's rendering each and every doff card as its own little UI element.