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Join Date: Jun 2012
10-02-2012, 09:17 AM
There's a trick I use to mimic this. Place your boss where you want him to appear. Place an invisible wall between the boss and where the player will be when he enters the room. Place a reach marker in front of the invisible wall. Have a map dialog set to become visible when the player reaches the marker. The map dialog should contain what the boss will say prior to the fight. Set the invisible wall to disappear on component complete of the map dialog.
And Vola, the reach marker triggers the boss's speech and the invisible wall prevents him from initiating combat until he's done talking.