Problem with basing rewards on average play-time
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Join Date: Jun 2012
10-02-2012, 10:10 AM
Originally Posted by
If I understand it correctly, those grinders, by the very fact that they are speed-playing, will be decreasing the quality of the reward. Yes, they'll get it quicker, but it will be less.
If the rewards end up being good enough, they will be an incentive for people to take their time playing Foundry missions so they get the max possible reward, rather than the quickest possible. I imagine there will be subsets of players that take both approaches no matter what happens.
I think there's going to be flaws with every system, but so far I would say that what's being described for NW is going to be better than the Foundry wrapper we have now. Not perfect, mind you, but a step in the right direction.
I was hoping that part of it would be enemy kill counts.
But yeah being able to AFK to up mission rewards is lame.
I can haz joystick!
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