Problem with basing rewards on average play-time
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Join Date: Jun 2012
10-02-2012, 12:56 PM
Originally Posted by
Mapolis tell us, regarding the NW Foundry rewards system:
So my question is this: How will grinders affect the mission's rewards?
Ex: My "Return to Terra Nova" takes about an hour to play, when reading everything. But it takes about 10 minutes if I just hit F and run from place to place.
If 50% of my players are grinding it as fast as possible, and 50% are reading it, then the average playtime would be like 25 minutes, right?
The folks who take the time to really play get rewards that are diminished by the folks who don't take the time to play. Meanwhile the grinders who spent 10 minutes pressing F get rewarded with a 25 minute reward.
And, we don't have a percentage of idlers to offset the effect of the grinders. Isn't this a problem with the system?
The grinders get rewarded, and the careful players get punished.
on the other hand, this discourages the so called "quickie missions" and encourages people to play the longer missions for the better rewards.