Problem with basing rewards on average play-time
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Join Date: Jun 2012
10-02-2012, 12:02 PM
Originally Posted by
Well as Mapolis says, there would have to be a ton of folks afking to see the reward increase. With this system a grinder and an afker get the exact same reward, based on the average play-time.
A fleet mission with a "classified" starting location could work. Only peeps in the fleet know how to start the mission, and they know to AFK after starting it. Actually..... peeps could make missions labeled AFK just for this purpose and make them public....
This is why I like the idea of addig enemy kills to the calculation.
I can haz joystick!
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