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Captain
Join Date: Jun 2012
Posts: 598
# 134
10-02-2012, 01:50 PM
Quote:
Originally Posted by mrtshead View Post
So, wait - huh? Are you seriously trying to argue that all weapons should do the same exact damage (let's be generous and assume you mean the same effective damage normalized over range, fire arc, and rate of fire), as the first step to balance? Because that... that is fantastic. Yes, let's do that exact thing. That way, escorts, (which are the combat oriented DPS class) get to do LESS damage than cruisers, because they only have 7 weapons instead of 8.

Then, when it becomes evident that somehow the seven weapon escorts are STILL rolling you, let's go ahead and nerf the maneuverability of escorts, because that, too, is an 'imbalance'. Oh, and while we're at it, Sci ships have extra powers other ships don't have. That's not fair, let's go ahead and get rid of those. Oh, and Escorts have more Tac slots than cruisers, so, that's not fair, let's adjust those down. In fact, let's make every ship exactly like every other ship stat-wise. Also, captain powers aren't identical, so, let's get rid of them. That sounds fun.

Of course, when you are STILL getting rolled, then it will be that certain ships 'look faster' and that 'imbalance in looks' is throwing off your game. So, let's make sure that all ships look the same so that you don't have to worry about that. Then, let's make sure there is no difference in latency between different connections, because that also could be a reason why you fail.

Ugh.

Okay, so here it is in simple terms. Yes, cannons do more damage, because they have a narrower arc. Yes, escorts that are well-helmed can do much to minimize that disadvantage. Yes, the net result is that escorts will do more damage than cruisers. Since the CORE GAME DESIGN is that this should be so, it's not exactly a news flash. If you are trying to argue that escorts should not be the DPS class, well, sorry, that ship has sailed. If you are trying to argue that the damage advantage afforded to escorts is somehow insurmountable, you are flat wrong. If you are trying to say that balance means all things must be exactly equal in all ways, then you have no conception of balancing through competing strengths and weaknesses, and probably have a difficult time negotiating yourself through a game of 'rock paper scissors'.
Orientation of ships leaning Tac, ENG, Sci are based on the the BOFF layout, not weapons. The are no special weapons that are made to cater to a specific class of ship that are not console driven. The fact that most ship types on the KDF, except for carriers, can arm DHC's. Many of their BOFF layouts are universal so you can make your ship cater to Sci, ENG, or Tac.

Its the BOFF layout that makes an escort Tac heavy. There is no other ship type that get to use the other combat manuvers but the escort. The cruisers are engineer heavy due to is Commander lvl Eng BOFFs, so on. I disagree with this type catagorizing because it dosen't fit canon, ship catagory role should be based on her captain. There were not many science dedicated ship classes in Star Trek, the Oberth and Olympic were the only ones. When you look at TNG, many multiprpose vessels were used for science missions like the Miranda Class, and sometimes the Nebula Class. The Intrepid, Nebula, and Rhode Island, Luna classes were cruisers. Nebulas were mulitpurpose ships used as assault ships, science ships, transports and support ships. The only reason people think the USS Voyager was a science ship because Captain Janeway had a science background. Lunar Class is definately not a science ship because its considered an explorer ship. The USS Titan had all the same roles as all the old Enterprises had in the past, exlporing, first contact, etc. Escorts in Star Trek are not armed with cannons except for the Defiant Class, and there were not many of those. Thats only a concept started by this game. If beams were on the same level as cannons, them you wouldn't see them all on escorts, and there wouldn't be a problem for other ships doing damage. It would be up to the captain's skill tree to what kind of damage his ship will deal.

There is nowhere in Star Trek material saying that cannons did more damage than beam arrays beams had more range. Thats totally made up in this game.