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Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 41
10-02-2012, 04:04 PM
Originally Posted by matteo716maikai View Post
First off a couple things, carriers are not science ships.

Secondly, you're telling me that you want a single power to completely nullify a "buffed out" tactical ship doing its best to not be held still? How's that fair?

And hmm a power that's an anti debuff power you want? Gee.... I could have sworn that science captains have the only buff remover in the game? (Ann doffs not counted but if they were then well there's even more ways to remove them buffs)

And you call yourself a science captain? Please don't insult us actual science captains. Thanks.

-Mai Kai the Science Guy-
No I want my powers to be effective even against a buffed target. Sounds fair, eh? I want my powers to do something, because his powers are doing something while mine are totally nullified without any other "annoying" consequence for my target but a dps buff (APO), a speed/turnrate buff (evasive), a dmg resistance buff (polarize), etc. He's buffed like mad and can ignore most of my debuffs. I call this a good deal but only for one side obviously, because his powers are doing something while mine have no effect.

I think you didn't get what I said, I was just saying that the problem with scis powers is that we face permanently immune targets. There are dozens of counters to science powers, I don't even want to make a list, it would be unending. So when you want to do *something* against one target you have to use a tremendous amount of abilities, tractor beam, SNB, subsystem targeting, a power drain if you're still using one, then a gravity well when his second wave of buffs are over, and of course one of those pay to win consoles if you want to hold if for more than one or two seconds before the third wave of buffs (here you have to use the tholian web or antimatter spread and so on).

That's why runabouts are almost necessary, they allow you to make something sci -immobilizing your target- during the very limited time it's not permabuffed. Yes it's annoying but it's almlost the only way to kill a good escort, ie taking it at 0 speed to remove all his defense bonus, especially with pay to win ships such as the bug.

Last edited by diogene0; 10-02-2012 at 04:09 PM.