The Possible reason for the turn issues on Raptors
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Join Date: Jun 2012
10-03-2012, 03:43 AM
I pretty sure I have said this before, but I'll go ahead and be a broken record.
I don't feel the Qin really needs anything more done to it other than fixing the pivot points.
That alone coupled with the rest of the stats for the Qin will turn it into the beast the stats suggest it should be.
As for the ensign boff slot, we are supposed to have an ensign engi on the mirror universe Qin, but someone slacked off badly and just went highlight, copy, new file, paste, insert skin code, there done i fixed it! (this may have been corrected i don't rightly know), this just leaves us lacking a Qin design with the ensign sci slot, and/or the ensign uni one (or did i forget a qin model that has an ensign uni?)
At the end of the day, it doesn't really matter what they do to the Qin to fix it, if it's not a correction to the pivot points, then it's just a stop gap fix. increase the turn rate doesn't compensate for the fact that the nacelles point at the target 3 years before the nose does, and that's where cannon fire hard point is, increase to the hull and/or shields just means you last half a second or so longer against that escort in pvp, does next to nothing against most ships that fight back in stfs or fleet events, 5th tac console, sure you hit harder, but your still being shafted to hell and beyond if your nose gets off target.
I'm not going to go comparing fed and kdf cruisers in this thread, but I will say that compared to each other at equal ranks, they offset each other nicely when you take lore and history of each side into consideration.