The Possible reason for the turn issues on Raptors
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Join Date: Jun 2012
10-03-2012, 12:32 PM
Originally Posted by
The devs already have what looks like a 2:1 value on hull, 8% hull = 16% turn loss? But I'm not sure our ~6.5% hull = pivot point even with this in mind.
Has anyone actually done the math to see what our "effective" loss in turn is, what the time to target is the equivalent of, turn wise?
EDIT: oh and what's this about the Fleet Somraw Raptor Retrofit having a correct pivot?
I wont say it's a loss in turn, but as the nose is so far from the fulcrum those nose mounted weapons will be lagging a bit further behind the target than the ones closer to the fulcrum. I'd guess somewhere in the neighborhood of 8deg (est) lost from the nose mounted cannons firing arc.
KBF Lord MalaK
Now shaddup about the queues, it's a BUG