Non-Combat Missions, Good Idea Bad Idea?
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Survivor of Romulus
Join Date: Jun 2012
10-03-2012, 01:06 PM
Good idea: making a non-combat mission with an engaging story.
Bad idea: making a non-combat mission with an engagement proposal.
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"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.