Charged Particle Burst Problem
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Join Date: Jun 2012
10-04-2012, 03:55 AM
Originally Posted by
Both are not really an issue, in my experience. Sure, it is no Iwin button, but it does decent shield damage, and will totally prepare the enemy fighters for the next torp spread, for example. And it does that shield damage to all facings and to all enemies in a 5 km sphere, costing them shield heals across the board.
CPB is not useless, at least not at full aux with 220+ in Flow Caps. If you buff it, it might get OP, actually.
OP? against whom?
CPB buffed to the maximum at every expense, can do about 6k shield damage. Note, this is a heavy investment, uses your only Cmdr slot, and has a loong CD.
Say you want to kill a borg cube. What is the shield cap of a borg cube? about 30-40k. It also regens shields at an alarming rate, meaning the regen alone is almost enough to rebuild 6k shields before your CPB CD is over.
Say you want to kill a player. Say a non-sci ship with 13k shields "only". He also has 6 points in resistance = about 75% resist. That means you drain 1.5k off his shields.
How can this be considered OP? No, wait, how can it be considered even useful?
CPB may be useful for de-shielding the very smallest of pets. Even a BoP, Advanced Runabout and Borg Probes have more shields than CPB can take out. Now how in the depths of space can it be considered OP to build your whole ship around the ability to strip the shields from the smallest entities in game?
or... is this just
another of your
attempts to say the opposite of the obvious to create anger and strife in the forum and ultimately have the thread closed? (I do not use the T word, as that will only lead to me being punished)