Supersampling Anti-Aliasing bugged.
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Join Date: Jun 2012
10-04-2012, 08:04 AM
Small update, it also happens without ANY anti aliasing, still those sharp bright 1 wide white pixels around objects, and some parts dont apply anti aliasing at all.
Has to do with Lightning/shadows. As soon as I turn them down the whole world is perfectly anti aliased.
Can this be looked into devs?