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Captain
Join Date: Jul 2012
Posts: 2,996
Hiya... again... I fly An Excelsior with an engineer at the helm and despite efforts of my own to refine my current build I've come back looking for ways to improve my ship and character builds for STFs although they are used for a little of everything.

So let's get down to business.

My ship

Weapons
Fore: 1 Quantum torpedo launcher Mk XII [Borg], 1 Polarised tetryon beam array Mk XI, 1 Phased tetryon beam array Mk XI [Acc] [Dmg], 1 ADV Fleet tetryon beam array Mk XII [Dmg]x3 [Acc]
Aft: As Fore

Equipment
Full M.A.C.O set

Consoles
Eng: Monotanium Mk XI (Blue), 2x Neutronium Mk XI (Blue), Borg console
Sci: 2x Field generator Mk XI (Blue)
Tac: 3x Tetryon pulse gen Mk XI (Blue)

BOFF and character spec here

I am working on another retrain token as I have made some skills redundant so I'm planning to retrain to something approaching this

My current doff layout for space is:
2x Projectile officers (Purple), Matter-antimatter specialist (Green), Damage control engineer (Green), Technician (Blue)

So I hope you guys can give me some pointers as my unbuffed broadsides do about 300 damage per hit at 5km. The one thing I really can't afford to do is change my energy type so I'm afraid that's one thing that does have to stay.