Need advice on a cruiser build... again
View Single Post
Join Date: Jul 2012
10-04-2012, 01:10 PM
Weapons are a bit strange, but since all of them are Tetryon damage type, it's perfectly fine.
No problem with consoles either.
Get yourself a Borg Engine and Deflector and replace the M.A.C.O. - it seems less shiney, but is a lot more powerful.
Most important first: Power Settings!
That's your combat setting.
Have a second setting with:
Weapons: xx/whatever is left
Shields: 125/xx (with EPtS up)
Engines: as much as needed to get to 24 Impulse Speed for maxed Defense.
That's your oh-crap setting, and your heal-team setting.
Your skills are a mess though:
-Too many skills at 9 ranks in general. The last 3 ranks are far too expensive for the effect, and only worth it for a few select skills. Usually 6 ranks if fine, and 3 enough for the less important ones.
-Projectile weapons skill maxed (both builds) but no specialization (planned), and that on a beam-boat that's only using torps as opportunity-attacks. Try 6 ranks in projectile weapons, and 3 ranks in specialization, that's already overkill.
-Skills that really, really need points: Starship Maneuvers (6), Threat Control (6), Warp Core Efficiency (6), Auxilary Performance (6).
-Skill that you can drop points from: Driver Coils (3-6), Structural Integrity (3-6), Engine Performance (3 is enough with maxed Warp Core Potential), Impulse Thrusters (to 6), Hull Plating (to 6), Shield Performance (3-6).
BOffs are worse.
LCdr Tac: TT, FAW (or AP:B), FAW (or AP:B)
Cmdr Eng: EPtW1, EPtS1, EWP1, Aux2SIF 3
Lt Eng: EPtW1, RSP1
Ens Eng: EPtS1
Lt Sci: HE1, HE2
-BO is horrible in PvE. Really horrible. If you don't use a Weapon Battery every time you use it, you're actually losing DPS. The only reason to use this skill is in PvP, and only in combination with a Battery (in which case it shines though).
- More than one kind of <foo> Team ability is useless, they lock each other out. The one you really want to use all the time is Tactical Team, at least in PvE. ET and ST have their use ... but again, that's only in PvP.
- EPtS cycling takes care of your shields, EPtW cycling takes care of your weapons, and Aux2SIF cycling takes care of repairing your hull.
- HE takes care of most debuffs you'll encounter in PvE, and especially those Plasma DoTs and Borg Shield Neutralizers. ES+TSS is, again, the PvP combo.
-Projectile DOffs are useless for a beam boat. You can just as well airlock them.
-the others aren't much better.
Go with the standard of 2xConn (TT cooldown reduction) and 3xShield Distribution (instant shield heal when using Brace for Impact).
The Shield Distribution ones are optional, the Conn ones are not. You can use Warp Core Engineers instead of the Shield Distri-DOffs, or save up for three purple Damage Control DOffs to optimize BOff slots by saving EPtX abilities - though that's not really much gain on an Excelsior, you'd be stuck with an unused Ensign.
Since you have to cycle a lot of abilities, you really need at least one bind to keep up that rotation.
Assuming you'd put all the BOff abilities suggested above in you #6 and #7 bar, in the same order as above, the command would look something like this:
/bind space "GenSendMessage HUD_Root FirePhasers $$ +power_exec Distribute_Shields $$ +TrayExecByTray 5 6 $$ +TrayExecByTray 5 9 $$ +TrayExecByTray 5 4 $$ +TrayExecByTray 5 7 $$ +TrayExecByTray 5 3 $$ +TrayExecByTray 5 0 $$ GenSendMessage HUD_Root FirePhasers"
This will make sure your TT, EPtW, EPtS and Aux2SIF are always active, your shields getting distributed, and your weapons firing. You only have to use your utility skills manually.
To adjust for a different HUD-layout: the numbers are #Bar/#Slot, with each one less than shown on the HUD. The skills from left to right are: Aux2SIF, EPtS #2, EPtS #1, EPtW #2, EPtW #1, TT, since it's actually executed backwards.
Got questions? Ask away. This thread exists to help you.
Last edited by flekh; 10-04-2012 at
. Reason: fixed mistake in bind command